Wins Produced per 48 Minutes (WP48) – The number of wins a player produces in 48 minutes of play. 0.100 is average and 0.250 is considered the “superstar threshold”. A player a WP48 of 0.000 produces no wins, and any player with a negative WP48 produces a negative number a wins (or, if you prefer, a positive number of losses)
I thought the last post was pretty exhaustive, but some readers want to see what Bargnani's numbers would look if he had been playing SF. Now, before I post the numbers, keep the following things in mind:
- His numbers were accumulated playing C and PF. If he had moved to SF, he might have seen a decrease in his AdjP48, and therefore see his WP48 (SF) decline from what is shown here
- For Bargnani to play SF, that means that at all times there must be two other players on the court who play PF and C.
- Bargnani has never been a SF, and will not be a SF this season. Even when Bosh was around, Bargnani was a defensive 5. If we squint as much as possible, we might see him as an offensive 3. That means - at the very best - Bargnani is 100% PF (which he isn't)
As you can see, even if Bargnani had accumulated all his stats as a SF he would still have been less productive than both Kwame Brown and Greg Oden. Yes: moving Bargnani over to the SF spot - which, for the reasons listed above, shouldn't be done - would still make him the most unproductive first overall pick of the last 10 years...but at least he would beat Griffin and Wall.
In order for Bargnani to be a complete player, someone needs to carve him some legs, arms, and a torso (because right now, he's just a bust).
- All basic NBA stats, including play time, salary, and age, are from Basketball-Reference
- Shooting data by location are from Hoopdata
- The Wins Produced (WP and WP48) metric is the work of Berri and Schmidt. I use the Automated Wins Produced site, which is powered by data from Basketball-Reference and Yahoo Sports and put together by Andres Alvarez.
- Positional averages (for PPS, etc) are from The Wages of Wins.
- All of the draft data is the work of Arturo Galletti